In my project, I dealt a lot with forms and connections, from that I was drawn to the world of play and children and decided to connect the two.
I wanted to create a contrast between playfulness and childishness to massiveness, creating a strange and unexpected footprint that leaves a big mark but under the guise of actually being a game.
The project talks about a contrast between two separate worlds that also complete each other.
The shoe was built in Fusion software, printed in a flexible TPU material and then painted with acrylic paints.